Learning Math with Robotics

RoboBlocky Curriculum


One Robot. One Platform. Unlimited TK–12 Learning Opportunities.

 

RoboBlocky is a comprehensive TK–12 learning solution guided by the Learning Math with Robotics™ educational philosophy. The RoboBlocky Curriculum offers three complementary programs: RoboBlocky Math™ for mathematics instruction and intervention, STEAM and Computer Science with Robotics, and Expanded Learning with Robotics.

Learn More About the RoboBlocky Curriculum

Curriculum Structure

The RoboBlocky Curriculum is organized into Curriculum Programs and Integrated Learning Components. The Curriculum Programs consist of RoboBlocky Math™, STEAM and Computer Science with Robotics, and Expanded Learning with Robotics. The Integrated Learning Components include Engineering Design with Robotics, RoboEngineering Expo™, RoboPlay™ Competitions, and Holiday Activities. These components can be incorporated into any Curriculum Program to enrich instruction and strengthen student learning.

Using the same robot and platform throughout TK–12, the RoboBlocky Curriculum provides coherent learning experiences that progressively strengthen students' mathematical understanding, computational thinking, engineering design, creativity, and problem-solving skills while allowing them to build upon familiar tools and prior learning year after year.

Curriculum Programs (TK–12)
RoboBlocky Math curriculum

A comprehensive TK–12 mathematics curriculum that integrates coding, manipulatives, and robotics to develop mathematical understanding, reasoning, and real-world problem-solving skills.

STEAM and Computer Science with Robotics
TK–12 Pathways • Engineering Design • Computational Thinking
STEAM and Computer Science with Robotics

Engaging learning experiences that integrate STEAM (science, technology, engineering, arts, and mathematics), computer science, and engineering design through robotics.

Expanded Learning with Robotics

Standards-aligned robotics and robotics-math curricula for ELO-P, afterschool, summer, intersession, math intervention and enrichment, academic acceleration, MTSS and credit recovery.

Integrated Learning Components (TK–12)

Integrated Learning Components are an integral part of the RoboBlocky Curriculum. Together with the Curriculum Programs, they provide authentic opportunities for students to Design, Build, and Program Their Own Robot Machines, participate in hands-on engineering design projects, robotics learning activities, seasonal learning experiences, robotics and engineering design showcases, and age-appropriate mathematics and engineering design competitions.

Engineering Design with Robotics

Engineering Design with Robotics

Students Design, Build, and Program Their Own Robot Machines while exploring engineering design, computational thinking, and real-world challenges.

Linkbot • OmniBots • Arduino • Sensors • LEGO® Integration • 3D Printing

Annual Learning Events

Celebrate creativity, engineering, and student achievement throughout the school year.

RoboParade
Fall

RoboParade™

A class or school-wide celebration of robotics, creativity, and learning for students in Grades TK–12.

RoboEngineering Expo
Winter

RoboEngineering Expo™

A student-led, teacher-guided event where students showcase their engineering design projects and robot machines. Students also lead hands-on robotics activities and challenges for family members to explore and participate.

RoboPlay Competitions
Spring

RoboPlay™ Competitions

RoboPlay Adventure (K–1) • RoboPlay Challenge (2–12)

A mathematics-focused, curriculum-embedded robotics competition for students in Grades TK–12.

Holiday Activities

Holiday Activities

Five Grade Bands (TK–12)

Engaging seasonal learning experiences that integrate mathematics, coding, robotics, engineering design, and creativity.

Free Curriculum

RoboBlocky offers a suite of free lessons and activities designed to integrate coding with mathematics and robotics. Linkbot robots are optional for use with this free curriculum. These materials are well suited for a wide range of outreach and enrichment programs, including open houses, back-to-school events, school STEM nights, robotics clubs, afterschool programs, summer camps, Hour of Code, Hour of Robotics, STEM and engineering expos, museum events, library programs, community science fairs, maker fairs, tech nights, and youth organization activities such as Scouts or 4-H.

Arduino is one of the most widely used open-source, low-cost microcontroller platforms across a broad range of industrial applications. The free Introduction to Physical Computing with Arduino curriculum engages students in core computer science concepts through physical computing and electronics.

For more information on how to get started, please visit the Documents page .