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Learning Math/CS/Engineering Design with Robotics
Section Lesson Plan
1.4. Optional Project: RoboToss (Hardware Robots Required)
1.4.1. RoboToss Project Guide (3rd)
Introduction
Grade
Grade 3
Overview
In this project, students will apply math to the RoboToss Game.
Learning Objectives
  • Apply multiplication to a real-world scenario
Standards
CCSS Math Standards:
  • 3.OA.A.1 Interpret products of whole numbers, e.g., interpret $5\times7$ as the total number of objects in $5$ groups of $7$ objects each. For example, describe a context in which a total number of objects can be expressed as $5\times 7$.
  • 3.OA.A.3 Use multiplication and division within $100$ to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
  • 3.OA.C.7 Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that $8\times 5 = 40$, one knows $40\div 5 = 8$) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Instructor Info
The printable PDF scoresheet can be found here.

A good prize for the winning team is Barobo's Linkbot Stickers.
1.4.2. RoboToss: Multiply the Points (3rd)