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Learning Math with Robotics
Coding Level 2
Lessons
Activities
These Coding 2 activities introduce students to the fundamentals of coding with robotics.
Create and Use Variables (Grades 6-12)
a
c
Run Program Step-by-Step to Learn and Debug
a
c
Get the Robot Position [getxy(), getposition()]
a
c
Use a Count Loop
a
c
Print Variable: Output Variable's Value to the User
a
c
Create Drawings Out of Geometric Shapes
a
c
Show Image: How to Display Images
a
c
Create an Image Object and Display the Image
a
c
Flip an Image
a
c
N
Rotate an Image
a
c
Rotating an Image, Part 2
c
Animating an Image
c
Dog Chasing Ball
c
Animation Using Drawing Objects
a
c
Generate Random Numbers
a
c
Conditional ("if") Statement: Make Decisions Based on a Condition
a
c
P
The if-elseif-else Conditional Statement
a
c
If-Else Statements: Drive the Robot to a Specified xy Coordinate
c
Logical AND and OR: Make Decisions on Multiple Conditions Simultaneously
a
c
Logical "OR" Statements: Drive the Robot to a Specified xy Coordinate
c
Functions: Create Modular Programs
a
c
Functions: Create a Circle
c
Create and Use Functions with Input Values
a
c
Output the Result from a Function back to the Main Program
a
c